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Announcements / Re: New dev blog post added
« on: March 01, 2014, 05:54:21 AM »
I have to say I'm really impressed with how far the A&A community has come, you've all made a'lot of progress since I use to post here!
After El Zee showed me where everything was moved to, I was utterly amazed to read about lua being integrated into A&A. I'm not sure if you are all familiar with Bungies Marathon Trilogy (essential Apples response to PC's Doom back in the day), but the guys behind the Marathon Source Port Aleph One added Lua Support years ago, and it has allowed for some really amazing stuff to be done. Modder's could embed Lua scripts into maps to modify how in game environments worked, alter projectile and monster behaviors, add rpg elements and scripted events, replace textures externally, all kinds of stuff really!
So having that as an example you can say I'm pretty darn excited to get this for A&A
After El Zee showed me where everything was moved to, I was utterly amazed to read about lua being integrated into A&A. I'm not sure if you are all familiar with Bungies Marathon Trilogy (essential Apples response to PC's Doom back in the day), but the guys behind the Marathon Source Port Aleph One added Lua Support years ago, and it has allowed for some really amazing stuff to be done. Modder's could embed Lua scripts into maps to modify how in game environments worked, alter projectile and monster behaviors, add rpg elements and scripted events, replace textures externally, all kinds of stuff really!
So having that as an example you can say I'm pretty darn excited to get this for A&A
