I took some time here last night and a bit of today to change the 8-bit color rendering into a 24-bit color rendering. I've been having problems with OpenGL and wanted to know what the game would look like if I went with a software renderer into 24-bits. The results are interesting. For example, take the following scene in the 256 color (8-bit) output:

I set it to gamma 3 to help us see in this dark dark room, but you can see that it is very splotchy.
Going to the 24-bit renderer, we get:

Again, both are gamma level 3, so the dark areas come out.
All in all, very nice.
What does it do for the lighter areas? Not as much as you would think. Mostly the water looks better.
If you want to play around with the 24-bit version (there are some bugs in this), then you can download it from here:
http://www.amuletsandarmor.com/download/AA_24Bit.zipWhat this experiment has shown me is that I need to just keep going forward with the OpenGL version. The color increase is nice, but the resolution increase is going to be nicer. Plus, one of my goals of doing 24-bit texture images will be also come along automatically too. I'm basically still facing some of the same problems I had before, so OpenGL is still the way to go over a software renderer.