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Topics - Marrik Broom

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General Discussion / Idea 'dead person loot drop' zones
« on: November 04, 2013, 09:01:04 PM »
So you're midway through the second or third mission in a quest, or you're at the one level that's nothing but traps... or you die and your stuff is in water/lava.

How hard would it be to rejigger the code to have your stuff teleport somewhere? Like say you activate a pillar or orb or something as a safe zone, or each room as a designated area that if you die your stuff goes to?

I dunno how to balance it out so we can keep the 'you have to run through naked to get your stuff' and 'your stuff is now being patrolled by The Stupid Rock of Doom'.

General Discussion / How would you Redo the between level area/screen?
« on: November 04, 2013, 08:54:35 PM »
Y'know the bank/shop/inn/etc etc? How would you do it?

Me? Ever play phantas ystar online? Has a lobby area wehre lots of people can connect and talk and whatnot. Then from there you make your server/game based on which mission/quest/whatever you want ot do (actually you just make a room and do all that from inside the now made game.) Said game, in PSO anyway, is limited to four people.

Then from the now made game you have locations for bank, 'bloodbath and beyond' shopping, and so on.

Granted PSO also had a straight 'go out into the wilderness' teleporter with no mission objective so you could try making 'forest to falz' runs and just murder everything' or you could run missions which you'd have to do a specific thing in a specific zone.

I think I'd do it that you could go between having the main questlines that come stock and user generated content segregated out clearly but still could access either.

Then again I dunno that might annoy people to have a physical location and have to walk your virtual self around to each thing.

I liked it because you had teleport spells/items that let you go to town during missions unload loot. stock up on things. then go back for moar.

General Discussion / Netbook Keyboard Configurations?
« on: November 04, 2013, 11:42:33 AM »
Right now playing this on a netbook. Meaning while it plays great framerate-wise there is far less keyboard real-estate to work with for mapping buttons.

Anyone have any suggestions for a player used to esdf but lacking in a number pad?

Also, what are your key configurations?

General Discussion / Does anyone use Lock outside of trolling?
« on: November 03, 2013, 01:50:48 PM »
The modder/mapper in me likes the idea of having a 'lock' spell in the list of what's avalible in the base game, but is there any sort of use outside of maybe corraling enemies/seperating you from the endless griffon spawning?

General Discussion / Stealth Bonus to Damage Possible?
« on: November 03, 2013, 01:46:52 PM »
I don't know how the Rouge works. Just a general 'hey this seems like it'd be nice if' since I didn't notice it on the LP.

Have it so attacks when enemies are not in the 'alert' state causing a damage bonus, and a rouge getting a bonus on top of that to make up for class weakness in armor.

IE: You get like a 10% bonus when getting that first hit on enemies before they realize what's gone on.

Rouges would get an additional 50% damage on that first hit if they're wielding a dagger.

Would that be doable, or would that throw everything out of balance?

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