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Editing A&A / Doom Builder and In-Game offsets missmatch
« on: February 06, 2014, 05:33:54 PM »
In Doom Builder 2 I got this:

But A&A gives me this:

Textures get shifted 6 or 7 units to theright left when in game.
It never minds for just walls, but for details like libraries and other similar things, it can get a bit annoying to manually trying to match them all with those 6 or 7 units shifting problem.
Any way to fix this? Thanks.
In addition, in the second image (the A&A screen) you can see that due to the lack of .LIT changes, there are some parts of the room that look darker than the original ones, making the map to look awful.
I don't mind using a blank .LIT, but I'm not sure if every light effect can be achieved without .LIT.

But A&A gives me this:

Textures get shifted 6 or 7 units to the
It never minds for just walls, but for details like libraries and other similar things, it can get a bit annoying to manually trying to match them all with those 6 or 7 units shifting problem.
Any way to fix this? Thanks.
In addition, in the second image (the A&A screen) you can see that due to the lack of .LIT changes, there are some parts of the room that look darker than the original ones, making the map to look awful.
I don't mind using a blank .LIT, but I'm not sure if every light effect can be achieved without .LIT.