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Messages - Chagero

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General Discussion / Re: Multiplayer anyone?
« on: March 24, 2016, 09:26:16 PM »
sry guys, I totally spaced this one.

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General Discussion / Re: Multiplayer anyone?
« on: March 23, 2016, 12:27:44 PM »
yes

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General Discussion / Re: Multiplayer anyone?
« on: March 17, 2016, 03:24:17 PM »
Sure, I will join in. For quest packs, I have the two community packs that you made installed. I have one that I have been working on, but I can remove that for the time being.

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General Discussion / Re: Multiplayer anyone?
« on: March 15, 2016, 11:19:40 PM »
Sounds good. I installed the alpha today and am ready to play. :)

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General Discussion / Re: Multiplayer anyone?
« on: March 15, 2016, 12:33:09 PM »
I am in EST, so afternoon into evening generally work for me. (1-8 pm)

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General Discussion / Re: Merry Christmas!
« on: March 14, 2016, 08:02:41 PM »
mmmm, pi

7
I went Warlock but it didn't keep my interest for long. I will probably revisit the (more) pure magic classes eventually. I just started an archer, and can say that he is a lot of fun. The strategy involved with taking pot shots at another ranged class is exciting. It is definitely a different playthrough than a fighter, that's for damn sure. Jugurtha for instance was a realll bitch. Poison AoE in that little room made that level hell!

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I remember playing the shareware on a PC Gamer disc back in the day... It may have been a few years after its' release since my cousin always had heaps of old PC Gamer discs kicking around. He used to come to the house and install demos on my computer which introduced me to very violent and mature games that I would not have had access to otherwise... lol! Those were the days! I remember finding A&A on there and really digging it. I think the highlight of the experience was snagging the mithril armor while dodging that infamous boulder. For some reason the green armor and the fact that it was better loot than what I had made it worthwhile for me. I think I did play that demo all the way through, and was left wanting more. Being able to come back to where I had left off all those years ago is awesome, to say the least! I thoroughly enjoy this game to this day.

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General Discussion / Re: Multiplayer anyone?
« on: March 12, 2016, 10:54:17 AM »
That'd be awesome. I have a lot of free time as of late so I am down to play whenever.

10
Oh that's awesome! I played Daggerfall for the first time recently... It seems like a lot of fun. Brutally hard from what I experienced.

If you get a fresh copy of Morrowind, the GOTY edition has the two expansions included.

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If you still play, I'll send you the pack when it's finished  ;D

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I used the Warlock as a tapestry texture in The Elder Scrolls Construction Set for Morrowind:

http://i1272.photobucket.com/albums/y382/Josh_Fuller/AA_warlock_in-game_zpsxjy3z7qq.png

Title screen illustration in-game:

http://i1272.photobucket.com/albums/y382/Josh_Fuller/AA_title_in-game_zpsdsuelomr.png

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Editing A&A / Re: When editing quest dialogue...
« on: March 10, 2016, 05:49:11 PM »
Thank you, as was I! I was getting pretty frustrated there. The first level is coming along nicely, and it's always a plus to have some good dialogue to set up the story.  ;D

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Editing A&A / Re: When editing quest dialogue...
« on: March 08, 2016, 08:55:33 PM »
OK I will definitely give it a shot. There does seem to be a line-end inconsistency going on cause I would have dialogue = at the beginning of every line, but in-game it would have a dialogue = in the middle of my next sentence at times, and the \r's would show up as regular text as well, causing me to suspect that it was due to my editor of choice, like you said.

Edit: That fixed it. When I opened the quest file in Notepad++, I noticed a line that was over 80 characters sticking out like a sore thumb. I shortened that down and moved a few dialogue = tags around, and voila, it now works!

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Editing A&A / Re: When editing quest dialogue...
« on: March 08, 2016, 07:32:10 PM »
I was typing it in using Notepad... which is probably my problem...  :o

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