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Messages - peewee_RotA

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1
Bug Reports / Temple Of Astarte Map 3 - Random Crash
« on: September 02, 2018, 06:02:16 AM »
There is a random crash near the end of the level. It's the room where you get dispell magic scrolls. One of the trap spell's projectiles can cause a game crash. The projectile is a dispell magic projectile. The cause of the problem is that somehow an effect already on the player is way too high.

The crash happens here:
https://github.com/cabbruzzese/AmuletsArmor/blob/master/Source/EFFECT.C#L1146

It appears the power of the effect when it was first applied was set to a garbage value.

What ultimately crashes is this debug line:
https://github.com/cabbruzzese/AmuletsArmor/blob/master/Source/EFFECT.C#L1749


After doing some digging, it looks like there was a line to protect from this by clamping the value to the max power.
https://github.com/cabbruzzese/AmuletsArmor/blame/master/Source/EFFECT.C#L1014

Unfortunately that was commented out a long time ago. I'm just wondering if there was a known reason for removing this line. I'm going to re-enable it and test for a bit to see if it has any unwanted side effects. I know that the magic map has some quirks when it comes to power levels, but it should never go above 4.

The only other thing I can think of is the wrap around powerlevel issue. This is why the one priest spell made player's vision dark because it had such a high power it wrapped around to a lower value when converted. I wonder if this was removed to make sure that a wrap around powerlevel effect would have the same value as the source when the remove effect code runs (because it compares type and power level to find the correct effect to account for stacking effects). Anyway, I'm going to just test it a bit and hopefully find any possible side effects.

2
Editing A&A / Sketches for custom map pack 2
« on: June 09, 2018, 01:06:41 PM »
Ran into some old sketches of the Isle of Thanatos levels. The second one was supposed to be entirely maritime combat, but I didn't have a good solution for falling off the boat. And invisible walls seemed cheesey.

https://drive.google.com/file/d/118N54BS-kwnMcptn7UNnPRiFnZk2noZH/view?usp=drivesdk

https://drive.google.com/file/d/1EfJibHIFReT-WWKRM5EOJ0Gocp05Lewi/view?usp=drivesdk

3
Bug Reports / Re: [BUG] Control problems (mouse)
« on: June 06, 2018, 10:25:29 AM »
I didn't notice this before. Are you playing the classic DOS version of AA through DOS Box?

You might get better results with the windows build: http://www.amuletsandarmor.com/download/AAClassicV1.04_Windows.zip

4
Bug Reports / Re: [BUG] Control problems (mouse)
« on: March 30, 2018, 09:37:07 PM »
What kind of mouse?

I've had a lot of weird issues with bluetooth mouses on windows 10 very similar to what you describe.

5
Off Topic / General / Re: Happy Holidays !!!
« on: December 25, 2017, 10:50:00 AM »
Happy holidays  :)

6
General Discussion / Magical Staff, now on Sale!
« on: December 18, 2017, 08:14:56 AM »
Got a giggle out of this.

https://drive.google.com/file/d/12KNiFWNzh_4M91mIepTmkne1_E9RFQ3k/view?usp=sharing

And for only 3 gold and 89 copper. What a steal!

7
General Discussion / Re: So what is the solution to acid
« on: December 02, 2017, 10:52:42 AM »
Quick update. I've only had a few minutes to start looking into this so far, but it's promising. The way the game stores resources is actually pretty clever and should be easy to inject a secondary source.

8
General Discussion / Re: So what is the solution to acid
« on: November 24, 2017, 12:17:23 PM »
In the next couple weeks I'm going to start experimenting with adding in new items. I'll start with the "calcium potion"

I really want to continue some quests that follow the sorcerer's keep, I just need new items to give players new content.

9
General Discussion / Re: So what is the solution to acid
« on: October 20, 2017, 10:50:15 AM »
It would be hilarious if there were some kind of antacid food item. Like milk. The description would be vague and the effect probably wouldn't last that long.

10
Editing A&A / Re: Peewee Mod Fork 1.3.2
« on: October 09, 2017, 12:12:14 PM »
I'm glad you enjoyed it.

The majority of adding a new class comes from adding a new numbered .dat file and .bmp portrait in that classes folder, but there should still be some hooks in game that identify total number of classes and try to check which classname it is. I didn't intend to make adding them easily a feature. It was more about moving away from an array of classes that was hardcoded all over the source. Especially for features like picking locks.

The biggest challenge is really the custom skills. They have to be changed in code and there's lots of work in the source files for magic and rune placement. If this were to be a feature, there should definitely be some scripting to help out.

Putting in LUA hooks wouldn't be that hard, especially with the existing effort to port to LUA from a while ago.

Anyway, just spit balling.

11
General Discussion / Eschalon
« on: August 19, 2017, 11:59:37 AM »
Been playing this series lately. The first one is absolutely amazing. 2nd, not so much. Haven't tried the 3rd one yet. Overall it's a great game for people who like AA

http://basiliskgames.com/eschalon-book-i/

12
General Discussion / Re: Multiplayer activity
« on: June 18, 2017, 08:52:44 AM »
Welcome. Unfortunately the weekly multiplayer games kind of died off quite a few months ago. If you want to start them again and there's a particular day and time that works I'm definitely interested.

13
Bug Reports / Re: Wand of Lightning - Divide error
« on: June 14, 2017, 09:13:28 AM »
I thought this got rolled into main http://amuletsandarmor.com/forum/index.php?topic=100.0

I'll see if I can take a look tonight. If it did, there's also a strong chance that the executable on the downloads page was not updated.

The short of it is that it's trying to damage you but you don't exist yet.

14
Off Topic / General / Re: Starcraft and Brood War is free
« on: April 30, 2017, 01:07:43 PM »
I was a huge fan of warcraft 1 & 2, never got into starcraft. Couldn't put my finger on why before, but now that I got significantly into the single player... it's the micromanaging.

I loved 90's RTS's. Red Alert, AOE, Krush Kill n Destroy... Man such a golden age. But starcraft is the only one where you can lose a fight because one of your units decided to take a detour through cleveland and triggers the entire enemy's defenses.

The plus side, the music heavily reminds me of Blizzard's first game Rock n' Roll Racing. It absolutely does not fit Star Craft's theme, but thinking back to RnR Racing is so nostalgic. "Tarquin takes the lead!"

15
Off Topic / General / Re: Starcraft and Brood War is free
« on: April 27, 2017, 08:18:05 AM »
Wow, good find. Thanks!

Cracked it open and have it a try

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