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Topics - Chagero

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I used the Warlock as a tapestry texture in The Elder Scrolls Construction Set for Morrowind:

http://i1272.photobucket.com/albums/y382/Josh_Fuller/AA_warlock_in-game_zpsxjy3z7qq.png

Title screen illustration in-game:

http://i1272.photobucket.com/albums/y382/Josh_Fuller/AA_title_in-game_zpsdsuelomr.png

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Editing A&A / When editing quest dialogue...
« on: March 07, 2016, 10:01:58 PM »
I have some more questions!  ;D

When editing quest dialogue, is there a certain limit to the amount of words one can use?
And how exactly should the text be formatted? I saw the other QUEST.INI files had a "dialogue =" tag at certain intervals, as well as the /r which I am guessing is to signify breaks between paragraphs. I have recently written the quest dialogue for my map pack but the game now crashes after I select my character. Maybe I am using the dialogue = wrong?

I was going to upload the QUEST file but for some reason it cannot access my upload path... I know, I am full of errors!

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General Discussion / Multiplayer anyone?
« on: March 06, 2016, 11:51:16 PM »
Aye? or Nay?

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I recently played through using the Paladin. What a great class; the proficiency of a warrior with the aptitude of a priest! He was lvl. 14 - 15 when I finished Destruction. I think my next play-through will be a spellcaster most likely, either a mage or warlock... maybe a priest.

What about yours?

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Editing A&A / My first attempt at making a map... crashed!
« on: March 05, 2016, 12:04:50 AM »
OK, so I made a map from scratch in DoomBuilder2 with the asset files included on the A&A Website. It was a simple interior map with a few baddies, a Player 1 start, and an exit point. I copied the .I, .GEN, .LIT and Sxx.SRP file from map 301 per the Wiki's suggestion. I also did the MAPDESC copying of the files in that folder and I edited the files to fit with my map and corresponding map number. When I loaded it, it would hard crash the game. I went in, and deleted the baddies, and tried it again. This time it loaded, but when it loaded no map showed up, the screen remained showing the town dialog / GUI menu, even though the music began to play and I could swing my sword, cast spells, etc. etc. Whenever I would perform an action, like swinging my sword, for instance, the sword animation would drag across the screen, with every frame of the animation staying on screen. When I would abort the mission and go back to town, the game would then crash. I am not sure what to try at this point. I also read about the 3D Camera object that DoomBuilder puts in the map, but I could not locate this object / camera, so I don't know if that was even in my map or not.

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