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Messages - anubis

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General Discussion / Re: Do multiplayer quests work?
« on: February 20, 2014, 04:14:22 PM »
Here's a screenshot for you:

Edit: I think I saw this one in single player too.

Announcements / Re: New dev blog post added
« on: February 18, 2014, 01:35:58 AM »
I think that Lua is a quirky and somewhat terrible programming language. I have limited experience with it so my opinion might be incorrect, but as a polyglot software engineer, it was one of the programming languages that I had the least fun using.

I am not sure about the decision for using Lua instead of C for modding. Native modding worked well for Minecraft for example, where mods are written in Java. It might be unfair comparing C to Java of course. But modders will always find a way to mod the game (Minecraft was reverse engineered). I am not sure if the effort is worth it. You lose static type checking too.

You have a lot more experience than I do, though.

You might be interested in this:

General Discussion / Do multiplayer quests work?
« on: February 18, 2014, 01:11:17 AM »
I have started playing Windows Version 1.04 recently with my childhood friend to relive the memories (we had the shareware version back then).

There seems to be a problem though - do multiplayer quests work? Whenever we finish a quest, there are no indicators of getting a reward. Only a textbox with "0" is displayed on the chat screen and nothing else. It seems that he cannot get any store unlocks too when we finish a quest that I started. We finished the first three quests but he only had the first set of potions in the store for example.

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