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Bug Reports / Temple Of Astarte Map 3 - Random Crash
« Last post by peewee_RotA on September 02, 2018, 06:02:16 AM »
There is a random crash near the end of the level. It's the room where you get dispell magic scrolls. One of the trap spell's projectiles can cause a game crash. The projectile is a dispell magic projectile. The cause of the problem is that somehow an effect already on the player is way too high.

The crash happens here:

It appears the power of the effect when it was first applied was set to a garbage value.

What ultimately crashes is this debug line:

After doing some digging, it looks like there was a line to protect from this by clamping the value to the max power.

Unfortunately that was commented out a long time ago. I'm just wondering if there was a known reason for removing this line. I'm going to re-enable it and test for a bit to see if it has any unwanted side effects. I know that the magic map has some quirks when it comes to power levels, but it should never go above 4.

The only other thing I can think of is the wrap around powerlevel issue. This is why the one priest spell made player's vision dark because it had such a high power it wrapped around to a lower value when converted. I wonder if this was removed to make sure that a wrap around powerlevel effect would have the same value as the source when the remove effect code runs (because it compares type and power level to find the correct effect to account for stacking effects). Anyway, I'm going to just test it a bit and hopefully find any possible side effects.
Bug Reports / Re: [BUG] Control problems (mouse)
« Last post by POLE7645 on June 26, 2018, 10:29:29 PM »
And I confirm. That bug doesn't happen with the DOS version. It only happens on the Windows build.
Editing A&A / Sketches for custom map pack 2
« Last post by peewee_RotA on June 09, 2018, 01:06:41 PM »
Ran into some old sketches of the Isle of Thanatos levels. The second one was supposed to be entirely maritime combat, but I didn't have a good solution for falling off the boat. And invisible walls seemed cheesey.
Bug Reports / Re: [BUG] Control problems (mouse)
« Last post by POLE7645 on June 07, 2018, 12:24:23 AM »
I was playing with the Windows build.

I noticed that the Windows build uses some files from DOSBox, so that's why I mentioned it.
Bug Reports / Re: [BUG] Control problems (mouse)
« Last post by peewee_RotA on June 06, 2018, 10:25:29 AM »
I didn't notice this before. Are you playing the classic DOS version of AA through DOS Box?

You might get better results with the windows build:
Bug Reports / Re: [BUG] Control problems (mouse)
« Last post by POLE7645 on April 14, 2018, 03:38:28 PM »
It's a wired mouse (I never use Bluetooth). More specifically, a BlueDiamond (with no model number).

Although, I just found out that the bug only happens when I'm playing on Fullscreen (I suspect it has to be with the DosBOX portions that somehow resets the cursor position. It did happen with a couple of games). When I play the game in a window, the game plays fine with no problem. But the window is so tiny (due to the low resolution) that playing like this isn't exactly ideal.

Does the DosBOX hq2x (I think. Don't have time to check the name out) is toggable on Amulets and Armors? That could definitely help.
Bug Reports / Re: [BUG] Control problems (mouse)
« Last post by peewee_RotA on March 30, 2018, 09:37:07 PM »
What kind of mouse?

I've had a lot of weird issues with bluetooth mouses on windows 10 very similar to what you describe.
Bug Reports / [BUG] Control problems (mouse)
« Last post by POLE7645 on March 20, 2018, 11:41:44 PM »
I found a rather annoying bug tied to the controls. Particularly the mouse.

What happened is that randomly, the mouse will suddenly move at one point to the next in a single frame (making it look instantaneous.

Strangely, the bug seems to react differently depending on which mode I'm in. In "Look" mode (the one with crosshairs), it causes my character to randomly do a 90 turn (either left or right). In "Cursor" mode (where the mouse only moves a cursor), it seems to go randomly to one of the corners of the screen (either of them, but the bottom ones are the most frequent).

I also need to add that the bug only happens while the mouse is moving (and in some cases, when I'm moving).

I previously thought that having a controller plugged in caused the bug, but I played again tonight (and finished the first quest) and the bug was still present (and rather frequent).

If there's any more information you need (conputer specs, OS, mouse used, Dxdiag file), just ask.

Thanks in advance.
General Discussion / Re: AA TC by "el zee"
« Last post by Roarkes on March 03, 2018, 09:22:50 AM »
Thank you very much. Maybe it will work with Doom Touch.
General Discussion / AA TC by "el zee"
« Last post by Faremmy on February 11, 2018, 08:38:50 AM »
Tried it today with GZDooM, looks amazing !!
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