...Armor penalties
- Affects stealth, magic, and speed depending on armor type
- Even leather affects speed.
- Made armor calculations update stats if open
- Updated stats to display armor penalties.
...Implemented unfinished heartrate feature
- Changed initial poison levels from poison based on constutition and food level
- Doubled normal food and water consumption
- Since food/water is the defacto stamina for the game, I changed the frequency of food consumption and poison damage based on heartrate (mregen, hregen, and natural poison healing are also seen morefrequent by the player, but are scaled down so that they do not heal any faster than normal heartrate)
- Added food/water cost for each poison damage taken
- Added heartrate changes for attacking, jumping, casting spells, and taking damage.
- Lowered heartrate recovery while moving. (standing still speeds it up)
I'm considering having minor stat penalties at maximum heartrate... like a -10 across the board... but that seems too harsh. The food and poison penalty seems enough as it's a very subtle feature.