When I extracted out the char##.bmp files with XWE, it saved them as 32bit images. I was able to save them back to 256 format in mspaint. (for some reason Paint.NET can't... but I read that the 256 format is not default GDI functionality so it makes sense)
The file I ended up with from paint has its own palette. When I loaded it in game it had the weird colors, obviously. I looked through the pics.res for palette files, but only found flat binary files with exactly 256 entries. Plus I'm not sure which of the palette files that the character portraits use. Anyway, long story short, do we have these files in another format?
I probably could figure out how to translate them to one of those .icc(sp?) files that GIMP uses eventually, but I'd hate to duplicate effort
