#1 item placement. Plenty of items need removed. Plenty need added. More monsters for sure. (The biggest offender is the amulet of strength in quest 2)
Well, last time I played A&A was three or four years ago, I can't remember too much details.
I'm not sure what you want to mean with the "Amulet of Str in quest 2".
I will start with the map Q1M1 to see what we can do.
#2 Textures. There's not only texture alignment problems, but plenty of poor choices. Especially all of the areas where a regular door is using the wall textures and seems secret.
Yes. Actually that is one of the first priorities that we should change.
I don't remember right now how many door textures we have available, but just in case we need more, how the community would accept new textures or modified ones, for doors? just in case we need more door textures, ofc.
#3 Map height. They are all very short, except for the last level. There is something to be said for the fact that flying is normal in the game (so you have to be careful with fancy sky sections) but I think that adding some height to most of the outdoor maps will give room for improvement. Like adding more cliffs and secret passageways.
Again, a must to be changed. Maybe in the 199x those outside areas were nice, but today's, I agree with you that they doesn't look that realistic.
Anyway, building some cliffs, realistic waterfalls, better tree placement, etc... is easy and will improve the area a lot.
#4 Size. Many of the maps are just tiny. Many of the inside maps should include outside areas. Many of the outside maps should include a few buildings. The elf village should have way more houses and the like. I'm wondering what the limitation was originally. Considering the numbers of trees and brush, there might be a number of actors problem on some maps.
But changing the size of the maps may change the gameplay.
I think you are talking about maps like Q1M2 or similar. Yes they are tiny, but if we change the map itself to look bigger and different, it couldn't be classified as a "Original A&A revamped map", but like a "A&A replacement map".
And this is something that I want to avoid.
#5 The doors... OOOOH the doors. As the quests wear on, there are way way too many doors. The exiguus and the lost city are the wost offenders. Plenty of areas could be interconnected with open doorways instead.
Definetely. That is one of the worst points that need a deep rebuilding.
Actually, most of the maps are in a room-corridor-room fashion, which looks pretty linear and boring, IMO.
#6 Basic arcitecture improvement. Most of the rooms are square. Rounding them out would go a long way. That and adding trim to doors.
And not only rounding them up. Adding a plinth, columns, arches, ceiling windows, etc... will improve a lot the maps.
Let me work something on Q1M1 and show you how some little changes can improve a lot the overal looking, without the need of changing the basic structure of the map.