Author Topic: A few simple Questions about AA  (Read 7721 times)

Taxxi

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A few simple Questions about AA
« on: August 18, 2014, 04:06:04 AM »

Hello. I've heard somewhere that this game is quite decent, so I'm trying it.

I've found it very amusing, but the gameplay was a little bit disappointing in some points.

Maybe its because I haven't find a suitable option inside the game, so I made the title as 'questions'.



1. Can't I save while I'm on the mission?

2. Do I always have to 'identify' something before I can use it?

If I have identified a certain item, and later see that type of item second time, do I have to 'identify' it again?

Moreover, I've checked the AA wiki, and some items' names are the same even after the identification process.

I think it is unnecessary and quite confusing... Why should I?

3. I found the 'look mode' was much better since I can use my mouse much more intrinsically, like in modern games.

I had played Hexen before, and just using the keybord was such a huge pain.

But in this game, while I'm on the 'look mode', it seems I cannot grab somthing.

So after I have killed someone, I have to go back to the original mode, grab the loot or whatever, and then go back to the look mode...

And I cannot see something in the look mode(right clicking the mouse) as far as I can remember. What the ...?




Thanks in advance.




LysleShields

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Re: A few simple Questions about AA
« Reply #1 on: August 18, 2014, 08:18:27 AM »
To answer your questions:
1) No.  The game was designed to only save the character in between levels and returning to town.  There are places where your character will get stuck or die and you'll really be glad it only saves at the start of a level.
2) Identification is on a per character basis.  Once you identify an item, that character always knows it.  Use identify scrolls and spells to identify the items you feel you need to know the most.  There have been requests to either turn off the identify system or even scramble up the items/pictures.
3) The look mode was added by popular request in when the game was ported to windows.  The reason the right mouse button does not allow looking is because it was mapped to casting spells.  Yes, picking up items currently requires tapping the tab key to go in and out of look mode.  However, if you can tilt the look mode down so the items are under the cursor, you can grab the items with the E key.

Taxxi

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Re: A few simple Questions about AA
« Reply #2 on: August 18, 2014, 08:53:28 AM »
Thanks a lot for such a fast reply!

To answer your questions:
1) No.  The game was designed to only save the character in between levels and returning to town.  There are places where your character will get stuck or die and you'll really be glad it only saves at the start of a level.
I understand the challenge. It was just because sometimes I got worried about being the quest too long to beat at the first trial: it would be really sad if I couln't beat the quest just because I didn't have enoguth time :(

2) Identification is on a per character basis.  Once you identify an item, that character always knows it.  Use identify scrolls and spells to identify the items you feel you need to know the most.  There have been requests to either turn off the identify system or even scramble up the items/pictures.
Well, personally, it's okay if all the identification process is just once-and-for-all required :) But indeed I felt a little bit being stupid that I couln't identify even the most basic items... By the way, there was an identify-all scroll or something: does it identify every items I hold? It sounds so great.

3) The look mode was added by popular request in when the game was ported to windows.  The reason the right mouse button does not allow looking is because it was mapped to casting spells.  Yes, picking up items currently requires tapping the tab key to go in and out of look mode.  However, if you can tilt the look mode down so the items are under the cursor, you can grab the items with the E key.
There was one load of arrows in the stairs. I tilted the mouse to grab it but failed :( But indeed I was able to grab items in the way you have depicted in quite many cases, though.

Anyway, I think the effort to make this kind of old game into a well-playable one even in window 7 should be praised a lot. I was literally shocked when I didn't have to check the compatibility or something to run this game. Especially the look mode was a saviour(I think most gamers would agree on this point). My best honour goes to whom achieved all of these.

LysleShields

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Re: A few simple Questions about AA
« Reply #3 on: August 18, 2014, 12:54:53 PM »
Most quests can be done in 30 minutes or less, but yeah, sometimes you get a bit lost or messed up and you have to abort.  But if you think of them more as puzzles than modern RPG games, it takes a different view point.

Yes, Identify-all scrolls identify all items in your inventory.

The mouse look could certainly be improved.  I've been working on a full port to OpenGL which will change how the system renders and allow for full up/down looking.  Until then, there is a limit that can be annoying.

I'm glad you have found the game stable and enjoyable.  Let us know about how your gaming goes.

Taxxi

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Re: A few simple Questions about AA
« Reply #4 on: August 19, 2014, 02:20:16 AM »
Ah, Doing a great job with citizen but deleted it and doing it again  >:( I thought the exit gate of 1-2 was closed by default so I entered it mistakenly: I wanted to grab every items before I leave >:( Other than that, having a lot of fun :)

Few more questions.

1. I think there was a designated key to show the current time of the game. While I was changing the whole keys to my taste, I couln't do that again.

2. What does inn do? Without money, it doesn't even heal my health a bit! HOW RUDE!!! What a capitalism... And if I go to the inn, does the in-game time pass by? Does it have any effect on the game?

3. For all of the scrolls, only the experience scroll seems to have eternal effect on the character. Am I right?

4. I can sometimes kill the archer with 2 hits or even 4 hits with iron long sword(6 dmg). Why?

5. Is there any key designated for capturing picture of the game? It would have been great.

6. Are wands usable for only one time? 

7. I really wish I could swap weapons fast... Sometimes I really need to use sword and bow at the same time(at least it's much more fun!)




P.S. Man, I hate the exit. I really wish there was a pop-up asking if I really want to exit. It's crazy... made another mistake at 1-4.

« Last Edit: August 19, 2014, 04:10:49 AM by Taxxi »

peewee_RotA

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Re: A few simple Questions about AA
« Reply #5 on: August 19, 2014, 05:46:09 AM »
In regards to the first set of questions, swapping from look to mouse mode is how most FPS/RPGs work. Think Elder Scrolls series.

2. What does inn do? Without money, it doesn't even heal my health a bit! HOW RUDE!!! What a capitalism... And if I go to the inn, does the in-game time pass by? Does it have any effect on the game?

Inns are how you save & quit. With more money it will heal you a bit, but every class needs this differently. The priest, for example, doesn't even need the inn at all. He can save some coin that way. This game was released in 1997, started development in 95 I think. Many of the concepts you're seeing were very normal in era. Especially the cost of inns, and the cost going up. Many JRPGs only have one option, but other games have different. I know that in this year, Goemon's Great Adventure was released. This is a J-platformer and had tiers of inn usage. Much of it was to humorous effect, as you'll see with the inn description.

This game was probably more influenced from tabletop RPGs. And the latest 5th edition of Dungeons and Dragons has this kind of concept. You pay for inns and food at varying rates depending on how fancy they should be. In fact, you can purchase feasts which is a cool idea.



3. For all of the scrolls, only the experience scroll seems to have eternal effect on the character. Am I right?

Yes. This era was still experimenting on what magic should be. Most games wouldn't hand out any experience just for completing quests or reading scrolls. So a scroll of experience was a novel idea, and kind of new. Today's world of RPGs hand out XP as if it is some kind of tangible object that the person in front of you was holding. Here, have more XP. I know it tastes like toilet paper, but I swear it's good for you!

As someone growing up to these games, I find the new way of doing things pretty dumb. Why should I get 50 XP for handing a chicken to the tutorial narrator? Why can't I just go bash people in the face the good old fashioned way?


4. I can sometimes kill the archer with 2 hits or even 4 hits with iron long sword(6 dmg). Why?

The game has 2 randomized damage factors. The first is a percentile roll. When you attack you do (weapon damage + str bonus) + (random100% * weapon damage + str bonus). It then rolls another percentile. If that is less than your luck bonus, it doubles the damage. So an extremely lucky hit does 4 times regular damage. A very unlucky hit only does 1 times it.


6. Are wands usable for only one time? 

No. They give arcane magic users access to mage spells. They use mana like a regular spell, but the big advantage is that they never fail to cast like a regular spell. Most classes can use the wands in limited situations due to their low mana.

I think the wands were kind of a bandaid to another game design principle. This is why I so heavily modded wands in my personal mod of the game.


7. I really wish I could swap weapons fast... Sometimes I really need to use sword and bow at the same time(at least it's much more fun!)

I kind of think that a primary/secondary system would be cool BUT it also breaks part of the game. At this stage of game development, the concept of inventories and inventory management was huge. Think Diablo and Diablo 2. Not having the ability to quickly swap weapons in diablo 1 was a purposefully designed feature.

In tabletop RPGs, swapping weapons is punished normally by sacrificing the player's turn. Although this is not the most realistic concept, it does favor the prepared. Being that games like this are way more heavily influenced by tabletop games mostly, making weapon switching have to be done manually enforces this time constraint. It also allows players to learn the fastest ways to solve the problem. I honestly love this about AA game. You can't just pop health potions to keep fighting. You have to come up with a better strategy. Holding health potions or weapons in your "free" mouse hand can speed things up. The Bactor/Mzbundifund videos describe this in the first video. Although he makes fun of it, it's a very charming feature.

Another thing about the feature, having a single spell prepared and a single item active defines how many characters work. The priest and paladin can have healing spells active while they fight. They have the fastest access to healing spells. All other characters have to turn to their inventory to heal. It's all about establishing a playstyle for the different classes.

LysleShields

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Re: A few simple Questions about AA
« Reply #6 on: August 19, 2014, 09:58:08 AM »
1. I think there was a designated key to show the current time of the game. While I was changing the whole keys to my taste, I couln't do that again.
I think the 'T' key got hard coded.  I'll need to see if I can get rid of that.

2. What does inn do? Without money, it doesn't even heal my health a bit! HOW RUDE!!! What a capitalism... And if I go to the inn, does the in-game time pass by? Does it have any effect on the game?
Yeah, we originally was going to make the game a MMO and going to the Inn was the way to log out.  The free room was just to log out.

3. For all of the scrolls, only the experience scroll seems to have eternal effect on the character. Am I right?
Right.  Nothing is permanent except XP.

4. I can sometimes kill the archer with 2 hits or even 4 hits with iron long sword(6 dmg). Why?
The answer above is perfect. Very random. Combines your skill of hitting and the skill of the character.

5. Is there any key designated for capturing picture of the game? It would have been great.
No screen capture other than Windows built in screen capture (Print screen, or Alt-PrintScreen).

6. Are wands usable for only one time? 
Wands are easy access spells.  In fact, you are expected to spam with them.

7. I really wish I could swap weapons fast... Sometimes I really need to use sword and bow at the same time(at least it's much more fun!)
This has been a highly requested feature (along with a potion belt).  Consider yourself added to the list.

P.S. Man, I hate the exit. I really wish there was a pop-up asking if I really want to exit. It's crazy... made another mistake at 1-4.
There were some technical issues with popping up dialogs while playing a multiplayer game that has always kept that from happening.  Not saying it cannot be fixed, just never happened.

Taxxi

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Re: A few simple Questions about AA
« Reply #7 on: August 19, 2014, 11:33:12 AM »
Thanks for all of you! When I get pissed much off by some bad aspects of the game, I usaully quit playing the game. This game pissed off me by letting me get through the exit without asking me a bit, but it is still quite charming :)

I also want to point out that when the level is low, I can only hold really really small amount of things without being slowed. I mean, I'm playing as a citizen, with 25 strengh at level 1, and around 30 at level 3. It has a quite good strengh but still even just holding some foods, water and potions make me slow down :( Now I wonder what happens if I play as mage.

I think the wands were kind of a bandaid to another game design principle. This is why I so heavily modded wands in my personal mod of the game.

Could you let me know where I can see your, and also other people's mods? Maybe after completing this game normally, I would want to play it with some mods on it :)

LysleShields

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Re: A few simple Questions about AA
« Reply #8 on: August 19, 2014, 02:25:50 PM »
Yep, mages are weak and yes, they cannot carry much.  I can definitely understand about bad aspects of a game stopping you.  I've done that several times too.

peewee definitely has been making some good changes.  I didn't realize he had changed the way wands work.

peewee_RotA

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Re: A few simple Questions about AA
« Reply #9 on: August 20, 2014, 06:29:40 AM »
Could you let me know where I can see your, and also other people's mods? Maybe after completing this game normally, I would want to play it with some mods on it :)

Here's the thread with the installer and information about the mod.
http://amuletsandarmor.com/forum/index.php?topic=103.0



peewee definitely has been making some good changes.  I didn't realize he had changed the way wands work.

There's a few changes. Only certain classes can use wands. Casting spells and activating wands are both slowed down. The spells get a damage bonus as you level, but wands don't get this bonus.

I did a mage playthrough in my mod, and having a wand and a spell active is like using akimbo pistols. It's pretty fun actually.

Bourbon

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Re: A few simple Questions about AA
« Reply #10 on: November 10, 2014, 06:49:31 AM »
I've been working on a full port to OpenGL which will change how the system renders and allow for full up/down looking.  Until then, there is a limit that can be annoying.

Any news from the OpenGL front?

LysleShields

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Re: A few simple Questions about AA
« Reply #11 on: November 12, 2014, 08:52:52 PM »
No, the project has fallen by the wayside and I need to pick it up again.

AntiMatter_16

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Re: A few simple Questions about AA
« Reply #12 on: November 13, 2014, 11:33:17 AM »
I hope it gets done soon! It will certainly warrant another play through. ^_^

MichaelNab

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A few simple Questions about AA
« Reply #13 on: December 18, 2014, 04:50:42 AM »
Oh also just wanted to say if you stand at the north pole right now, the pole actually points down in between Scorpio and saggitarius. Fast forward 25 year the dip in the whole eliptical has moved along with our  poles a few degrees counterclockwise going farther into saggitarius. This is whats really confusing me.