Author Topic: Secret or unreachable area in Q3M1?  (Read 3992 times)

wub

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Secret or unreachable area in Q3M1?
« on: December 04, 2014, 06:23:12 PM »
The Amulets and Armor wiki has a map of this level, and it shows a quite large area at the bottom left corner of the map which seems to be unreachable. It connects to the rest of the map through a long corridor at 2 places: at the corridor encircling the labyrinth room, and at one of the rooms, however there are impassable walls blocking these connection places. BTW, Mzbundifund and Bacter in their playthrough commented on the texture of the wall being different, but there being no secret door at that place. That's exactly the place where the connecting corridor is, but the wall seems to be impassable.

Is there perhaps some way to teleport into the area? Or is it just a leftover from some earlier map design efforts, not meant to be accessible?

TXI

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Re: Secret or unreachable area in Q3M1?
« Reply #1 on: December 05, 2014, 05:03:16 AM »
Yes I've tried too but these doors can't be opened. Looks like an unfinished part of map, full of unknown "things" ( 280, 283, 500, 308...). 
AA4E

TheLastZica

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Re: Secret or unreachable area in Q3M1?
« Reply #2 on: February 13, 2016, 08:07:01 PM »
I recall seeing that in the editor and I'm fairly certain from the condition of it and glancing over the linedefs down there that it was an area later scrapped after being designed, which was not removed to avoid changing the line numbers of content made after it, which, due to the way the scripting works, is a very compelling reason - you change lower numbered linedefs much and you have to redo every line reference in the scripts for things like switch textures. Not pretty.

Of probably greater interest is a secret pillar with stuff in it in I think, Q3M2 or so. It won't open in 1.0 because the light fixture inside overlaps the pillar wall and makes it decide it's blocked and can't move. Dunno if that got fixed in 1.04 or not because I haven't gotten back there yet, but I doubt it. Another one for the 1.05 TODO list, probably, perhaps along with actually re-implementing the secret area this topic is about.