Author Topic: Getting OUT OF the tight-squeeze room in Q6M3  (Read 1898 times)

wub

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Getting OUT OF the tight-squeeze room in Q6M3
« on: December 27, 2014, 03:20:55 PM »
Hi!

As one can read in a Youtube comment to the Mzbudifund's and Bacter's playthrough of mission 6-3 and see in the 7th bonus video, some people have got INTO the room complex with the food, rusty swords and note. But has actually anyone got OUT OF it, in other way than restarting the level?

I managed to get in there as well, and cannot get out. Examining the map of the level indicates that there could be a mathematical reason why it's impossible. It seems that the height of the player is 72 units: in the mentioned video at one point the players stand at the highest possible point where they cannot jump anymore, and the height of that place is 72. The same applies to the top step of the staircase just inside the tight-squeeze room (ceiling height 160, floor 88). But the height of the window sector is only 64 (ceiling 160, floor 96).

So, how does one gets in? I didn't manage to, after many tries by running and jumping. However, I managed to do it by almost the first try when *flying* towards above the window and then falling and pushing forward simultaneously (I aligned myself as exactly perpendicular to the window as possible beforehand). The thing is that the ceiling outside the window is somewhat higher (at 200) than the window. Probably this allowed some quantum-tunnelling effect when falling/flying from above through the too-low window. However, inside the room ceiling is at the same height as the window ceiling, what makes the described technique impossible. At least after very many tries, flying or simply running and jumping, aligned or not, I did not succeed at anything (even at getting stuck in the window about what some complained).

So, can anyone confirm or refute this? Has anyone got out of that room? And if so, then how -- running or jumping, or flying, aligned perpendicularly, or sideways, or at some other angle?

Thanks!

Faremmy

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Re: Getting OUT OF the tight-squeeze room in Q6M3
« Reply #1 on: December 28, 2014, 03:06:52 PM »
Yes it is difficult to enter. I've made it only one time just by walking through that window. But now there is no way I can enter. Maybe some of the rings or the amulet I equipped prevent me from entering.
AA4E

wub

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Re: Getting OUT OF the tight-squeeze room in Q6M3
« Reply #2 on: December 28, 2014, 05:14:55 PM »
Amazing! Yesterday I spent some hours (I better not think about how many) trying to get out (different angles, including perfect 90 degree, running with speed bonuses, jumping with or without jump bonuses, jumping from the corners beside the window, flying, spelling Blink from different positions including upward and downward angles). Then I put the game on pause hoping for an answer here, in the forum.

Today I just unpaused the game, pressed the forward button running up the stairs, and... found myself outside the window, by inertia falling off the high block which is outside!!!

If it was not just pure irrational luck, I think, I did leave myself 90 degree aligned to the center of the window at the end of yesterday's session, and -- since I just switched to the game -- the user interface was yet somewhat slow/jerky (due to the program memory stashed off to the hard disk because of the inactivity) which could mean that the game program received relatively more user input from me compared to what it itself managed to do when updating the environment.

Regarding the equipped things: I got both in and out of the room while equipped with everything (armor, weapon, amulet, 4 rings) except for the head armor (which I cannot wear being a rogue). I did try unequipping things, but that did not help.
« Last Edit: December 28, 2014, 05:22:47 PM by wub »

LysleShields

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Re: Getting OUT OF the tight-squeeze room in Q6M3
« Reply #3 on: December 29, 2014, 08:33:38 AM »
That's right.  When that level was made, there was a concern about that entryway.  A low frame rate computer could get in but a higher frame rate could not.  I thought we've made the window bigger in the latest (Windows, no pun intended) updates, but maybe that needs to be looked at again.

EdSinger

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Re: Getting OUT OF the tight-squeeze room in Q6M3
« Reply #4 on: April 06, 2015, 11:16:46 PM »
At one time there was a "glass" texture that prevented moving through.  Then someone wanted it removed, so you could stand outside room and grab the items.

TheLastZica

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Re: Getting OUT OF the tight-squeeze room in Q6M3
« Reply #5 on: February 13, 2016, 08:01:08 PM »
Oh, there's a way to get out alright, but you probably won't like it.

Die.

Not kidding, that's the only surefire easy way I know of, assuming you even have a way to suicide handy (hint: wand or spell splash damage.) Of course, with drop items on death in effect, it largely negates any point going in there, but recent versions can turn that off, and so it becomes a way to deal with the issue. You could always try and defenestrate everything before killing yourself instead if you want to be picky for whatever reason.

And yes, any 1.05 version should address this by making at least one opening large enough to exit easily. As-is, the area is a trap most devious for the careless of foot. Half-tempted to offer to do some tweaking for a future release of this sort of nature, maybe... we'll see. (Similar things I'd consider changing is making sure there's a possibly secret way to get acid immunity on every class before the quests where it's thrown constantly, and swapping the amulet of strength for the sustenance one, probably lowering the lock level in the process, maybe adding a 2nd key to that level for the 2nd secret.)

Markus Ramikin

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Re: Getting OUT OF the tight-squeeze room in Q6M3
« Reply #6 on: February 14, 2016, 02:56:56 AM »
Quote
drop items on death in effect, it largely negates any point going in there

Die next to a window.

Quote
swapping the amulet of strength for the sustenance one, probably lowering the lock level in the process, maybe adding a 2nd key to that level for the 2nd secret.
Good ideas.
You say "potion of food". I say "yoghurt".

peewee_RotA

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Re: Getting OUT OF the tight-squeeze room in Q6M3
« Reply #7 on: February 14, 2016, 05:19:40 AM »
swapping the amulet of strength for the sustenance one

I have nothing to actually add to the conversation, I just wanted to echo this :D

TheLastZica

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Re: Getting OUT OF the tight-squeeze room in Q6M3
« Reply #8 on: February 14, 2016, 12:13:43 PM »
Die next to a window.
Pretty easy to accidentally get too close or too far and not be able to actually reach in and get it all without reentering the area. That's why I suggested throwing stuff out instead. AA's grab range is not terribly generous.

Quote
swapping the amulet of strength for the sustenance one, probably lowering the lock level in the process, maybe adding a 2nd key to that level for the 2nd secret.
Good ideas.
Thanks. Good to know I may be on the right track.

swapping the amulet of strength for the sustenance one
I have nothing to actually add to the conversation, I just wanted to echo this :D
Kinda think most people will agree on that one, the amulet is well hidden, but something more in proper range with a little less lock would just fit gameflow a lot better, and likewise an amulet that late in the game needs to be more potent. It's almost kind of funny, because even an arcane caster like a Knight can get the amulet very early, it's just very time consuming and boring.