Author Topic: Resolution  (Read 1627 times)

Bourbon

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Resolution
« on: October 03, 2015, 11:43:55 AM »
I think I remember reading in the Dev Blog comments that the OpenGL project was a bit too much, so it was abandoned. Someone had asked about just having a patch to render in software at higher resolutions -- any movement on that?

LysleShields

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Re: Resolution
« Reply #1 on: October 16, 2015, 09:40:53 PM »
I'll work on it again this weekend.

AntiMatter_16

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Re: Resolution
« Reply #2 on: October 21, 2015, 06:15:03 PM »
How'd it go?

LysleShields

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Re: Resolution
« Reply #3 on: November 22, 2015, 02:50:30 PM »
I've been working on it it again this weekend.  I'm having weird problems all around.  If it was just resizing the UI and the 3D view, it wouldn't be a problem, but the 3D view is doing weird things with textures in the distance and also crashing.

AntiMatter_16

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Re: Resolution
« Reply #4 on: November 23, 2015, 04:40:05 AM »
Sad day... But glad to hear some progress is being made. Looking forward to further developments. ^_^

LysleShields

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Re: Resolution
« Reply #5 on: November 25, 2015, 10:30:31 AM »

peewee_RotA

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Re: Resolution
« Reply #6 on: November 26, 2015, 05:34:16 AM »
I approve of the thought experiment to use Unity. I'm a C# dev by day. I secretly struggle with this source base (and lua) because I work in the managed .NET world. My c/c++ skills are so out of practice that I forgot the reserved words "free" and "malloc" over the weekend and had to look them up.  :-[

Even without Unity, there would be a lot of benefit to a code port. Especially making it easier to make platform ports.

AntiMatter_16

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Re: Resolution
« Reply #7 on: December 02, 2015, 12:01:05 AM »
Glad to hear things are moving a bit again. =)

Amulets and Armor on a phone or tablet would be an interesting design challenge.
Two imaginary joysticks in the bottom left and right could take care of movement and camera movement. Maybe tapping one could attack, and the other cast a spell.
Inventory would probably be best converted to a scrollable list, and things equipped/used by tapping and dropped by sliding.
Spells present another challenge though... Some sort of gesture based system might be interesting, though with so many spells, it might end up over complicated or hard to detect what the player means.

I like the idea of Amulets and Armor 2. =) The lore I uncovered while working on the wiki had a surprising amount of depth to it. The world is pretty well flushed out, but isn't over explained which leaves creates a lot of mystery for the player. I feel like Amulets and Armor itself is still very much a hidden gem though, so it might be hard to reach players with a sequel. Have you put any more thought into submitting A&A to steam greenlight or GOG as an indie game?


LysleShields

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Re: Resolution
« Reply #8 on: December 02, 2015, 08:22:06 AM »
I talked to GoG at one point.  But I was not sure how a free game and one listed on GoG would be a benefit (then) to anyone.  Strangely, one of the biggest problems I had is there needs to be some content artwork they can use on the website.  We had little to nothing.  And I've yet to still come across the original ad artwork.

Dan_Death

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Re: Resolution
« Reply #9 on: December 07, 2015, 05:31:26 AM »
It could get some more people who haven't heard of it to try it out, because I think most, if not all, of the permanently free games (if you were planning to keep it free) on GOG show up in one's game library. If it weren't for that, I probably wouldn't have found out about and played the great point and click, Beneath a Steel Sky.