stopped splash damage from affecting the caster when casting special damage type spells
Good idea! Would be nice to be able to cast slow on fast melee chasers, such as Priam's Guards and shadows, without risk of slowing yourself as well.
Have you actually played your version of the Paladin lately? If you haven't, I'd like to report that the armor maluses aren't really working out well, much as I predicted earlier. I feel like I am better off just running around in leathers instead of my intended class armor! At least until Adaminium, which I want for the acid reduction, and which I get late enough not to care about maluses.
By wearing, say, steel plate armor (gained in Q2),
* I gain 11-12% damage reduction compared to steel leathers (36% - 13% stated on screen, *1/2 in the actual calculations). This is nothing.
* I take a significant hit to speed (I would be okay with this alone)
* I take a significant hit to magic, so I can't buff myself up with Wolf Speed, and casting a magic map or blood shield is a PITA, so is knocking on doors etc...
...unless I drop the armor every time I want to buff myself or knock on doors. Which is annoying, and it's bad game design when a game encourages you to do that sort of a thing.
So plate and chainmail seem pretty much worthless to a caster-melee mixed class like the paladin. I count that as a Bad Thing.
I see two ways to improve the situation:
1. Nix the magic malus.
The speed malus is plenty powerful on its own, considering the mechanics of Speed in this game.
Also the malus makes me want to use Wolf Speed, which is a good thing.
2. Keep the malus, but make the armor worth it.
- I'd make armor give the stated absorption, not stated/2.
- given that, I'd also rework the armors so that even iron plate armor gave no less than 50% (making it worth wearing plate, even in early game where the %s are lowest but the maluses hit the most painfully), but adaminium I'd nerf to 80%, and everything else should be in between.
- then I'd increase enemy late-game damage x2 - x2.5, to balance that out.
Any solution that keeps the magic malus should involve some way to stop the player from going around it. Make it impossible to change armors in-game, for example.
I won't keep harping on this topic, but I thought I'd give my thoughts now that I've put in more time into the class.