So everything went relatively smoothly yesterday, should be available tonight at 7:00pm eastern again.
Noticed there are a couple big needs for multiplayer as well that I'll enter as a bugs as I look into them.
First, players look like they log off if they enter the store or the guild. There really should be a player list somewhere. Maybe status updates.
This list of players should list classname and level. Right clicking a player should do the same thing.
The scripting is really lagged. Events can happen too fast or be very delayed and it makes it hard to tell. The druid poison trap on level one threw us for a real loop.
Along the same line, the client sync's don't seem to be often enough. There needs to be some interpolation between packets.
All in all, it was really fun and this game is surprisingly well suited for multiplayer. There are a lot of little nuances (like hiding behind trees and sharing loot) that have lots of potential.