I haven't updated in a while, but there's been some slight progress with the thursday night game. We identified a couple glitches in the past 2 games. Stealing from a player crashed the game, and damage to monsters in pwmod is inconsistent across clients, so monsters do not always appear dead.
I have a plan to fix the inconsistent damage because it seems to be from backstabbing/surprise attacks. If I send over an identifier for the attacking player, possibly the network player object number since I think that's consistent across all clients, it should fix that.
As for stealing, I think there's just a simple null reference issue that I'm hitting. It's probably trying to look at a creature logic struct and players don't have that.