Author Topic: Dev Stream  (Read 826 times)

peewee_RotA

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Dev Stream
« on: March 31, 2016, 08:53:41 PM »
Testing out the idea of hosting a dev stream... On that note, I'm going to start streaming pwmod changes now.
https://www.twitch.tv/peewee_rota

peewee_RotA

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Re: Dev Stream
« Reply #1 on: May 21, 2016, 05:30:08 AM »
I haven't updated in a while, but there's been some slight progress with the thursday night game. We identified a couple glitches in the past 2 games. Stealing from a player crashed the game, and damage to monsters in pwmod is inconsistent across clients, so monsters do not always appear dead.

I have a plan to fix the inconsistent damage because it seems to be from backstabbing/surprise attacks. If I send over an identifier for the attacking player, possibly the network player object number since I think that's consistent across all clients, it should fix that.

As for stealing, I think there's just a simple null reference issue that I'm hitting. It's probably trying to look at a creature logic struct and players don't have that.

peewee_RotA

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Re: Dev Stream
« Reply #2 on: June 10, 2016, 11:40:07 AM »
Got the stream off the ground again this week. Did some mapping work on tuesday and another multiplayer stream last night.

peewee_RotA

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Re: Dev Stream
« Reply #3 on: June 17, 2016, 05:57:51 AM »
Sorry folks, worked quite a bit of overtime yesterday. No steam  :(