Author Topic: Map editing  (Read 2894 times)

el zee

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Map editing
« on: May 19, 2011, 09:14:16 PM »
AA Maps can be edited using any doom engine editor. Doombuilder (2) works fine, however there are no configuration files yet or any way to view the textures and objects, but we are working on this.

Also the engine does not support complex geometry, this could be due to visplane overflow.

Lawstiker

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Re: Map editing
« Reply #1 on: June 10, 2011, 03:21:56 AM »
hmm, its awesome to hear that maps can be made for it, but I imagine finding out what is what could be a bit difficult wouldn't it?

el zee

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Re: Map editing
« Reply #2 on: June 10, 2011, 08:52:51 PM »
I am working with someone on figuring out how all this works, we are also putting together a .WAD so you can view the textures when you edit the maps.

Lawstiker

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Re: Map editing
« Reply #3 on: June 10, 2011, 10:51:34 PM »
ah cool. need any help with this?

el zee

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Re: Map editing
« Reply #4 on: June 11, 2011, 08:57:04 PM »
Yeah, if you wanna help go on irc.darkmyst.org, #amulets-and-armor, there's a few people on there discussing things usually.

Lawstiker

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Re: Map editing
« Reply #5 on: June 12, 2011, 12:05:41 AM »
Alright, i'll stop by there again sometime when I get the chance.