Author Topic: [COMPLETE] Quest Pack 10 - The Sorcerer's Keep  (Read 1285 times)

peewee_RotA

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[COMPLETE] Quest Pack 10 - The Sorcerer's Keep
« on: October 25, 2016, 11:19:25 AM »
I'm far enough along on the quest pack that I really should be putting out info and updates. This next adventure will be taking a break form Lord Marcus' insurrection (but not without honorable mention) and will challenge players to investigate a ghost town, make their way through an active battle field, scale a mountainous landscape, and fight through a wizard's keep all to stop the rise of an unstoppable evil.

All that being said, I'm 2.5 maps into the 5 map quest. My general design principal has been to target a wider level range than the originals so that players can take on an extra challenge if they want to attack it at a lower experience level. It's meant to be really difficult and force players to choose if they want to explore further, or find the exit.

I'll have some teaser screens shots later this week.

That being said, I had to pause development this week due to the day job. However, I'll be back to the grind this weekend which should give me time to release the latest alpha build of the mod with the push/pull spell experience boost changes. But other bug fixes are on the back burner at the moment.

UPDATE
Map pack complete! Download at the following link! See latest post for more details
https://drive.google.com/open?id=0B53xwpRlaEsdYXFEN05KRWtBdnc


For players new to AA, install the latest version of the mod with the map included:
https://drive.google.com/file/d/0B53xwpRlaEsdX2E1dUhQX2VCXzg/view?usp=sharing
« Last Edit: March 04, 2017, 10:28:51 PM by peewee_RotA »

Emre

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Re: Quest Pack 10 - The Sorcerer's Keep [WIP]
« Reply #1 on: October 26, 2016, 07:13:45 PM »
Awesome. Looking forward to it!

peewee_RotA

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Re: Quest Pack 10 - The Sorcerer's Keep [WIP]
« Reply #2 on: October 29, 2016, 07:35:27 AM »
« Last Edit: October 29, 2016, 07:37:32 AM by peewee_RotA »

peewee_RotA

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Re: Quest Pack 10 - The Sorcerer's Keep [WIP]
« Reply #3 on: November 18, 2016, 07:31:29 AM »
Just a quick update.

Map 3 is done and I'm moving on to map 4. I should have a WIP version out this weekend for people to test.

peewee_RotA

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Re: Quest Pack 10 - The Sorcerer's Keep [WIP]
« Reply #4 on: November 19, 2016, 10:40:28 AM »
Here's the current WIP version of the quest pack. 3 of the 5 maps are complete and playable. There's some item/monster shuffling that will be done as a final step. Enjoy.
https://drive.google.com/file/d/0B53xwpRlaEsdOUxFbmFPVWdfcW8/view?usp=sharing

To install, extract to your main amulets and armor directory (Default: C:\Games\Amulets & Armor)

NOTE: Characters save between level loads, so you should back up any characters saves so that you can play the final version without starting in the middle

Quest packs 8 and 9 are included because the game requires the numbering to be in order.

peewee_RotA

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Re: Quest Pack 10 - The Sorcerer's Keep [WIP]
« Reply #5 on: December 02, 2016, 03:38:09 PM »
Here's some teaser screen shots for Quest 10 Map 4

https://goo.gl/photos/mbBQ4oQvtfNanpEu8

Keep in mind that this level is massive. There are way more neat things to see when it is ready.
« Last Edit: December 02, 2016, 10:01:36 PM by peewee_RotA »

peewee_RotA

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Re: Quest Pack 10 - The Sorcerer's Keep [WIP]
« Reply #6 on: December 03, 2016, 12:02:48 PM »
And not to go too long through December without a present... here's a WIP version of MAP 4!
https://drive.google.com/file/d/0B53xwpRlaEsdQVBVUEROVUx5ZGM/view?usp=sharing

The first 3 maps for this quest are included. I haven't made any changes or bug fixes to the first 3. There are improvement plans that will happen on a final sweep of those maps.


The usual:
To install, extract to your main amulets and armor directory (Default: C:\Games\Amulets & Armor)

NOTE: Characters save between level loads, so you should back up any characters saves so that you can play the final version without starting in the middle

Quest packs 8 and 9 are included because the game requires the numbering to be in order.

peewee_RotA

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Re: Quest Pack 10 - The Sorcerer's Keep [WIP]
« Reply #7 on: December 30, 2016, 05:41:41 PM »
After a long break there, I'm finally back on development. Looking good so far. I hope to get screen shots out by next weekend.

peewee_RotA

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Re: Quest Pack 10 - The Sorcerer's Keep [WIP]
« Reply #8 on: February 22, 2017, 07:48:41 AM »
Quests 10 maps 1-5 are essentially complete. Doing some play throughs to rebalance and then I need to assign music to levels. After that expect a new download!

peewee_RotA

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Re: [COMPLETE] Quest Pack 10 - The Sorcerer's Keep
« Reply #9 on: February 26, 2017, 12:36:33 AM »
Quest pack 10 is officially complete. Download link is below.

Take a peak at these Screen shots to get your mind in the right headspace for this one. Lots of traps, secrets, and surprises. Enjoy!

Download Here: Quest Pack 10

Installation and Notes
To install, extract to your main amulets and armor directory (Default: C:\Games\Amulets & Armor)

Quest packs 8 and 9 are included because the game requires the numbering to be in order.


For players new to AA
You can install the latest version of the mod with the map included.
https://drive.google.com/file/d/0B53xwpRlaEsdX2E1dUhQX2VCXzg/view?usp=sharing
« Last Edit: March 04, 2017, 10:30:08 PM by peewee_RotA »

Faremmy

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Re: [COMPLETE] Quest Pack 10 - The Sorcerer's Keep
« Reply #10 on: March 03, 2017, 05:21:59 AM »
Amazing work, downloading right now! Thank You!
AA4E

peewee_RotA

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Re: [COMPLETE] Quest Pack 10 - The Sorcerer's Keep
« Reply #11 on: March 04, 2017, 10:29:06 PM »
thanks. enjoy!