Has anyone else been able to use the exit on Quest 7 Map 1? It doesn't trigger when I enter it in the new version, but it works fine in the original version. I was doing a quick run to test the viability of doing a proper speed run, but this kind of brought it to a sudden stop.
Also, I've noticed a few people commenting on the run-as-default vs walk-as-default situation; I think modern games tend to have run as the default and walk as the special mode (and sometimes a short-duration sprint key on top of that), since needing fine movement control is much rarer than wanting to move quickly. However, I can see why people used to the original game might have an issue with it. Would it be possible to make a toggle to switch between run-as-default and walk-as-default in the new options menu?
One other note: that issue I mentioned with run speed only affects the new version. The mage with 120 speed (100 base + 2x10 speed rings) can run at top speed in the original version without problems, though controlling it is certainly interesting.
EDIT: After testing it a bit more on the new version with my level 11 Knight, movement works normally at 50 speed, but starts glitching out at 55. This is actually a bit inconvenient for a speed run, since obviously, movement speed is very useful there. Still workable, though.