OK, it looks like you can route the server output to a textfile (aaserver >> log.txt), but that leaves the console sitting there displaying nothing. Everything still works though.

Some more detailed server event info would be nice, like which character the user loads (charactername@ipaddy?), when they start a new adventure (and with which other players), when they level, when they die, what killed them, etc. It would be handy for admins to know what users are doing, especially in the event of a crash. Personally I'd like to take that log, parse it, and generate a stats webpage or something.
Another idea is to have some kind of "global happenings" window where players can hit a button and see the last X number of things going on in the "world", maybe based on the above. That way if people are in different adventure groups there would still be some sense of connection. Maybe a global chat option that spans all adventures?