Author Topic: Multiplayer questions  (Read 3267 times)

Bourbon

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Multiplayer questions
« on: October 26, 2013, 09:05:13 AM »
Two general questions:

1) Would it be doable to require all players in a multiplayer game to be within a certain distance of a level's exit before it will work? You know, the old "You must gather your party before venturing forth" deal. A friend and I were playing and we kept accidentally going to the next level before we were ready (that problem is mainly that we don't know where we're going/what we're doing). But we almost had a close call where I died and he almost exited the level before I could get my stuff. I had just grabbed my last piece of equipment from the ground when he walked into the teleporter.

On a public server I could see that accidentally (or maliciously) happening. At the same time, it could be annoying if someone joined a game, went idle, and kept you from proceeding. I guess you could abort and start again without them. Or maybe you could set a server idle limit?

2) Is there a way to cast Priest spells on another player? Like Rejuvenate, Heal, Purify Blood? I looked at the wiki page and didn't see anything that indicated that. And if there is a way, we haven't figured it out yet.

AntiMatter_16

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Re: Multiplayer questions
« Reply #1 on: October 26, 2013, 03:56:52 PM »
I think it would be a good feature request for a "Do you wish to end the mission?" prompt.

As far as I know, you can't cast healing or buff spells on other players.

Marrik Broom

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Re: Multiplayer questions
« Reply #2 on: November 04, 2013, 08:57:48 PM »
I sorta wish there was a way to freely travel between levels in a quest chain but I dunno how possible that is? IE player 1 and 2 go on. player 3 hangs back to loot and or poke around. Then shows up in next level later but player 1 goes back after dying because they reembered a huge stash they left somewhere.