Author Topic: Idea 'dead person loot drop' zones  (Read 3054 times)

Marrik Broom

  • Member
  • Posts: 9
  • Karma: +0/-0
    • View Profile
    • Cheapie Theatre
Idea 'dead person loot drop' zones
« on: November 04, 2013, 09:01:04 PM »
So you're midway through the second or third mission in a quest, or you're at the one level that's nothing but traps... or you die and your stuff is in water/lava.

How hard would it be to rejigger the code to have your stuff teleport somewhere? Like say you activate a pillar or orb or something as a safe zone, or each room as a designated area that if you die your stuff goes to?

I dunno how to balance it out so we can keep the 'you have to run through naked to get your stuff' and 'your stuff is now being patrolled by The Stupid Rock of Doom'.

LysleShields

  • Administrator
  • Full Member
  • Posts: 208
  • Karma: +6/-1
  • Is the potion half full or half empty?
    • View Profile
    • Amulets & Armor
Re: Idea 'dead person loot drop' zones
« Reply #1 on: November 06, 2013, 09:30:37 PM »
One is to still have your stuff dropped as a backpack (something we always wanted to do way back when).  The backpack floats and cannot be destroyed.  Yes, there are places where it won't be accessible, but you usually can get it back with one click.

Marrik Broom

  • Member
  • Posts: 9
  • Karma: +0/-0
    • View Profile
    • Cheapie Theatre
Re: Idea 'dead person loot drop' zones
« Reply #2 on: November 06, 2013, 11:31:08 PM »
Could be even just setting your loot to 'float' over the water instead of sink like dropped enemy loot would be helpful and would cut out a lot of the artificial difficulty especially with That One Level.