Author Topic: [FEATURE] Featherfall/Flying temporarily increase carrying capacity  (Read 5055 times)

AntiMatter_16

  • Member
  • Posts: 52
  • Karma: +3/-0
    • View Profile
One of the major annoyances of mages, is their very limited carrying capacity. If the Feather and flying spell/potion temporarily increased the max load of the player, it would add a lot of usefulness to the spell and the classes with weaker strength.

LysleShields

  • Administrator
  • Full Member
  • Posts: 208
  • Karma: +6/-1
  • Is the potion half full or half empty?
    • View Profile
    • Amulets & Armor
Re: [FEATURE] Featherfall/Flying temporarily increase carrying capacity
« Reply #1 on: January 04, 2014, 01:24:09 PM »
That's a interesting point.  Not sure about featherfall, but definitely would make flying even more useful.

AntiMatter_16

  • Member
  • Posts: 52
  • Karma: +3/-0
    • View Profile
Re: [FEATURE] Featherfall/Flying temporarily increase carrying capacity
« Reply #2 on: January 04, 2014, 04:16:40 PM »
Actually, perhaps featherfall only would be better. You get it earlier, so it'd be more useful. Flying is super overpowered as it is. =P

peewee_RotA

  • Sr. Member
  • Posts: 272
  • Karma: +8/-0
    • View Profile
Re: [FEATURE] Featherfall/Flying temporarily increase carrying capacity
« Reply #3 on: January 17, 2014, 08:29:26 AM »
I think the selling items/100 inch crawl trope is kind of a bad thing. It's basic strategy to do the weapon cache and sell it all... but maybe it shouldn't be. I did a partial playthrough with a priest and decided that taking a vow of poverty would make the game more interesting... and it sure did!

Wizards have access to potions of strength, potions of speed, and the amulet of strength early enough in the game that carrying capacity becomes a moot point for anybody after the 2nd quest.

If anything, I would love for the carrying capacity limitation to be more prominent.

One example is that as a 1st level priest, I couldn't even carry the chain on the first level of quest 1. It slowed me enough to make combat a challenge. So I had to make some character decisions. Gaining levels 2 and 3 were huge deals because I could finally keep up with the ranged enemies. That added a bit of depth to the game to me.

LysleShields

  • Administrator
  • Full Member
  • Posts: 208
  • Karma: +6/-1
  • Is the potion half full or half empty?
    • View Profile
    • Amulets & Armor
Re: [FEATURE] Featherfall/Flying temporarily increase carrying capacity
« Reply #4 on: January 17, 2014, 06:02:15 PM »
A like it ... vow of poverty.  But it sounds more like a 'vow of weakness'.  How did you go about the poverty?  One set of armor and a weapon and sell it all?  Or just never pick up anything?

But the way I see it, the 100 inch crawl is just one of those things that players do because they can.  The game does not require it.

peewee_RotA

  • Sr. Member
  • Posts: 272
  • Karma: +8/-0
    • View Profile
Re: [FEATURE] Featherfall/Flying temporarily increase carrying capacity
« Reply #5 on: January 17, 2014, 08:58:52 PM »
That's definitely true. One of the biggest things I love in games is freedom. A&A is one of the free-est. You can play it however you want. Short of a few quests, you could even play as a complete Pacifist.

The vow of poverty just meant not taking anything with me except healing potions and the armor and weapons that I find. Makes it interesting because he can't really afford to use the Inn.. but priests are really self sufficient. I make my own water, bread, healing potions, and have that handy *3 mana regen buff for the class. :)

« Last Edit: January 18, 2014, 09:15:52 AM by peewee_RotA »